Les développeurs ont l'air de travailler dur pour corriger les imperfections.
Après deux patchs, ils en annoncent déjà deux autres pour les prochains jours:
T
he first of the patches is expected during the weekend and should address a majority of the most confusing LOS situations. The second patch will require more work to bring it to the quality and stability we require so we expect it on Wednesday. Below is a preliminary set of patch notes for the two updates. We will incorporate as many as we can into the weekend patch, the rest and further improvemens will be released with the Wednesday update.
sidesteps for targets not in full cover removed [weekend patch: this will address a majority of reported LOF issues]
improvements in the clarity of sidesteps in full cover
weapon ranges reduced
increased visibility of CCTV consoles and loot / intel containers
the Blinding Laser ability now also reduces target awareness by 100
reinforcements no longer spawn too close to the player
corrections for the Italian, Spanish and French localizations
fixed: rare UI lock when transitioning from the investigation board to the world map
fixed: a block in specific circumstances while shooting in a cloud of gas
fixed: a sporadic progression error in specific instances during events related to Undertow
fixed: late completion of an optional objective in the KGB campaign now also yields a reward
map geometry improvements and fixes
various balancing tweaks and game improvemens]
improvements to dust storm effects
As always, your feedback and reports are greatly appreciated by the entire team. We're monitoring the forums and the official Discord server[discord.gg] and offering support as quickly as we can. Thank you for all the kind words, good ideas and keen observations. Your input is very informative in prioritizing our work on improving the gam
e.