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Patch 1.9
Posté : jeu. déc. 01, 2005 2:46 pm
par Chal
Posté : jeu. déc. 01, 2005 3:18 pm
par loda
C'est quoi? C'est un 1.08b qui a été validé" par Paradox?
Posté : jeu. déc. 01, 2005 3:28 pm
par LeRenard
yep c'est un peu plus que le dernier Beta mais officiel.....
Posté : jeu. déc. 01, 2005 3:28 pm
par jagermeister
Cool !!!
Téléchargé.
8)
Posté : jeu. déc. 01, 2005 6:09 pm
par vince
ou peut-on trouver la liste des modifs de ce patch?
Posté : jeu. déc. 01, 2005 7:26 pm
par loda
Voici un copier/coller (tout en anglais sinon ce serait trop facile

) du forum paradox :
It is recommended that you do a fresh install from your CD and then just apply this 1.09 patch. However it will work if patching over an earlier patch. We cannot garauntee that a save game from an earlier version will work with the new version though.
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---- Changes done to 1.09 -----------------------------------------------------------------------------------
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*********************
* GAMEBALANCE
*********************
- Reduced the Habsburg/Spain bonuses for becoming Emperor significantly.
- Each elector in the Holy Roman Empire, and is considered supportive, reduces techcosts and stability costs of the emperor of 1%.
- A supportive elector (used for manpower, techcost and income bonuses) is now when they have relation >=100 instead of >125.
- All new German potential states are now marked as electors.
- Doubled the impact of grain producing provinces on the supportable amounts.
- The building costs of shipyards now increase with 100 for each.
- The building costs for conscript centers now increase with 250 for each.
- Recoded how merchants get checked in multiplayer.
- Refusing trade no longer gives a stability hit.
- Each Trade Embargo you have now reduces your TE by 3%.
- Monopolist in a CoT will not be automatically targeted first anymore.
- Each monopoly now gives 2% in TE bonus.
- Doubled the effect from serfdom on stability slider.
- Increased technology cost by 10%.
- Each vassal a nation has now has reduces the stability and technology costs by 2%. This effect is capped at 20%.
- Guarantees and Warnings now last 20 years instead of 5 years.
- Warnings now work for any country the warned nation declares war upon.
- Dropped the cost of insulting to 1/10th of before.
- Halved the monetary cost of Claim Throne.
- Claiming a Throne now only drops your stability by 1 instead of 3.
- Morale bonus from defender of faith is now +.5 instead of .15.
- Corrected Centralization change in "End of Hundred Years War" event from -1 to +1
- Corrected warship fire value for Nav tech 36 from 250 to 230.
- Only the controller and not the owner of a province is now checked for whether that province is embargoed for traders.
- An embargoed nation's trade income from a province is now multiplied by the controllers TE% and given to the controller.
- Benefits from vassals now are depending on centralization, where at maximum centralization you don't get any cost reductions.
- Being above the badboy limit now makes it more likely to get a civil war.
- Every nation in a multiplayer game now gets a casus belli on anyone above the badboylimit, like difficulty very-hard for single player.
- Increased badboy effect on stability costs.
- Only Catholics in Europe or current electors may become emperor now.
- All land adjacencies to Venice can now be blocked by a fleet in the sea next to it.
- Trading posts no longer increase badboy when you annex a country.
- Ahead of time penalty on technology costs are now quite a bit higher but kicks in slightly later.
- The richness of ports now matters for naval support limit instead of just the number of ports.
- Yearly Merchants affect naval support limit much more now.
- Fleets can no longer flee in a chosen direction unless they got a good maneuver rating and succeed on a dice roll. This makes it possible to block access with fleets.
- You now get manpower bonus from your vassals. Up to 50% of their manpower depending of how decentralized you are.
- There is no longer a -1 centralization hit after annexing a vassal.
- Added manpower and tax boosts to several Brandenburg and Prussian Events.
- Brandenburg now gets cores on almost entire northern Germany when proclaiming Kingdom of Prussia.
- Denmark now gets German culture if they choose Christian of Holstein, but for a heavy price.
- You will no longer lose your vassals when you change religion.
- You no longer get badboy for declaring war on human players if you have a cb, and only 1/3rd badboy of normal if you don't.
- You now only gain benefit from vassals with the capital on the same continent as yourself.
- You can no longer release vassals that only consist of trading posts.
- Support limit in vassals or where you have military access or is in a war together is now much higher as you gain the bonus from fortress/barracks.
- Sending missionaries to colonies & colonial cities on other continents is now significantly cheaper.
- Each trade agreement now reduces TE by 3%.
- Badboy from taking provinces off another player dropped to 1/3rd.
- Exceptional years now only reduce inflation by 2%.
- Tweaked historical years of economical techs 5 to 10 significantly.
- Doubled income from looting.
- Leaders of alliances are now leaders of alliances in wars as well.
- The effect off trade efficiency on merchant placement is now gradually applied instead of just a 50% bonus.
- Lowered base chance for merchant placement form 50% to 35%.
*****************************
* BUGS FIXED:
*****************************
- Fixed a crash with tag-changing
- Fixed a crash with chatting after a nation has been eliminated in multiplayer.
- Cuman can no longer revolt.
- Fixed a problem with mod-dir in MP.
- Made a slight fix to MP logic to fix one reason for lag-loans.
- Corrected spelling of HOL and VEN colony names
- Corrected death date of ENG leader Clarence from 1431 to 1421
- Adjusted numerous provinces' icons to avoid obscuring the province name or to prevent overlap.
- Correct Fort icon placement in early Minor cities
- POR leader Diego de Senill renamed to Diogo de Silves
- Corrected spelling of BOS monarch Vladislav
- Corrected start and death dates for most KOR kings
- Corrected spelling of 3 POL kings
- Changed climate of three provinces in northern India from 8 (southern hemisphere) to 7
- Correct attrition tooltip to 8% for desert, plus several other minor corrections and updates to tooltips
- Fixed a problem with banning from alliance that may have caused a CTD.
- Fixed a thing which caused occasional crashes with MP.
- Fixed a crashbug with colonial revolters.
- Finally tracked down and fixed the reason for building manufactories not always finishing building.
- Fix duplicate ID in POL monarchs
- Fixed the crashbug when scrolling between channels in VNET.
- Fixed the Venice island adjacency.
- Corrected Ahwaz to Awhaz.
*****************************
* AI CHANGES:
*****************************
- AI is now smarter on trade agreements and trade refusals.
- Vassals to human players will no longer ever sign peace with anyone that is at war with their overlords.
*****************************
* SCENARIOS SETUP:
*****************************
- Added Austria as HRE to 1492, 1617, 1773 and 1795 scenarios.
- Changed the province-cap from 1615 to 2020 provinces for modders.
- Canary Islands is now part of Spanish Tordesillas, not the Portuguese.
- Recoded the revoltrisk to not stack to the maximum date, but keep each revoltrisk for the separate duration.
- Removed Lorraine and Franche-Comté from National Provinces of French minors in GC
- Corrected Known provinces for DAK, CHE, HUR, OHI and TIB in GC
- Removed colonization bonuses from SWE and KUR in AoM
- Fixed Capital for China in AoEn
- Corrected relationship tag DEN to DAN for PRU in AoEn
- Set Aristo = 9 in FRA in AoR to encourage the French Revolution to actually occur!
- Removed Archangelsk as National Province for SWE in AoR
- Set the Khanates (CHG, KZK, NOG, SIB, UZB) to Land 10
- Regraded new DAN leader Otto Krumpen to rank 2
- Added three new SAV leaders
- Changed Karl XI to be a SWE leader from the age of 16, not 4!
- Corrected TUR leader Kara Mustapha to live 1676-1683
- Added Mughal governors as BGL "monarchs" to cover historical Mughal period for benefit of Bengal players
- Changed weak UZB monarchs to excellent ministers, as they really ruled in the 1750s
- Made Susquehanna Lenape culture and make Savannah Creek culture
- Changed climate of Walata in Africa from snow to Tropical
- Corrected galley setting for some Mediterranean provinces
- Change random "English pirates" event from invalid province # 1389 to -1 (random province)
- Add Anspach as a Minimum Province for GER, as it was only listed as a capital.
- Added Samarkand to TOX, Granada to ALM, Würzburg to FRC, and Toubkal to NAF; these are all necessary to make the nations contiguous
- Change capitals of SAV and NAV revolters to historically correct provinces, Piedmonte 404 and Bearn 425 respectively
- Add straits graphic between Jylland - Sjæland and Sjæland - Skåne to match actual terrain
- Add text to POR Meuthen Agreement action names to make clear the player will become a vassal of ENG in Option A
- Renamed Ural River to Ob and Irtych Rivers
- Scottish provinces except for the Highlands are now anglo-saxon culture in the 18th century.
- England no longer has the gaelic culture in 1773 and 1795.
- Correct dates for Duque de Alba and Gustav III.
- Monarchs for Polotsk should now work properly.
- Added a blockable strait between Strathclyde and Ulster.
- Added a blockable strait between Gibraltar and Tangiers.
- Added a blockable strait between Calais and Kent.
- Kexholm is now orthodox in the early scenarios.
- Gave KNI core on Malta when they get it from SPA, and remove their core on Rhodes if they choose to become SPA vassals
- Removed Maranhao from BRZ revolter to make its territory contiguous
- Added fortress and bailiff to Finnmark in 1600 and all later scenarios (as they are there in the 1492 scenario)
- Up populations of misc Spanish colonies from ~700 to 1,000 in later scenarios
- All nations designated Whiteman = 100 in Fantasia scenario
- Added in historical Spanish King Luis I who reigned for 9 months in 1724, when he died and his father (the previous monarch) ruled again
- Correct mine values for 3 provinces.
- Add port to Algarve (Sagres) and change city name to the correct capital, Faro
- Remove port from Emilia (as there were and are none there)
- Added in about 30 leaders for HEL (Switzerland)
- Correct BAE entry in revolt.txt
- Point MOS to RUS tactics info file info in Age of Exploration
- Added the Azores to the POR ToT territory
- Added Meath to known provinces for Austria in 1617.
- Fixed adjacency for Karelia.
- Added Provence to HRE.
*****************************
* EVENTS
*****************************
- Correct triggers on "build a great palace" random events
- Changed effect of SCO #John Knox and the Religious Strife# event to implement Reformed religion, not Protestant
- Added {exists = FRA} trigger to ENG #The Bank Restriction Act# event, as historically it required an anti-French coalition to exist
- Added "exists = ENG" trigger to FRA #Eden Agreement# event
- Fix ENG, FRA, HAB and SPA #Dutch Nobility Demand Estates# events
- # Jean Parisot de la Valette now gives a fort at Malta, not a random province.
- Triggers for the Great Palace event fixed.
- Removed #St:Petersburg# event 3424 as being already triggered in AoEn, to allow historical move to St.P.
- Corrected triggers of #The Dutch Revolt is successful!# events to point to correct "Repatriation of the Netherlands" event of each nation, rather than to the BUR version that they all point to now.
- Moved DAN event #The Regency of J.H.E. Bernstorff# to 16 Jan to match history
- Corrected dates in #Sir Francis Walsingham# event and #Sir Thomas Gresham's Currency Reform# event
- Corrected #Jean Parisot de la Valette# event to give fortress in Capital, not Malta
- Changed duplicate EVENTNAME to EVENTHIST in several NIP events
- Changed option B of SWE #The Great Army Reorganization# event to give -1 VP instead of do nothing, as the empty tooltip confused players
- Correct action_c name from ACTIONNAME3386B to ACTIONNAME3386C in TUR #The Reforms of Kemankes (Kara Mustafa Pasha)# event
- Added trigger so that CYP has to be vassal of VEN for Venice to inherit it
- Changed HAN to CHIHAN culture in one Manchu event
- Spanish State Bankruptcy event 3164, dropped inflation hit from 15% to 10% as it has more severe effects now.
- Reduce size of Inflation hit in all events due to its worse effects now
- TUR "The 1st Celali Uprising" event 3370 added religion != shiite trigger
- TUR "The Great Naval Reform / Imperial Halic Shipyard" event 3367 added ownership of Thrace trigger.
- Restored "flagname" command to ENG Act of Union event
- Remove 478 Smyrna from conversion to Shiite in option C.
- "Turko-Persian Conflicts" event as it was Orthodox until the 1920s.
*****************************
* MISC
*****************************
- Revised looks of ITA and HOL flags/shields.
- Revised icon positions slightly.
- Spellchecked a lot of stuff in the game.
- Changed to another internal directplay protocol to decrease latency.
- Changed the tag for Han culture to "chihan" to not confusing it internally with the tag for the country Hanover.
- Just peeking at religion sliders without changing will no longer cause revolt checks after the first change has been done.
- Improved checksum checking for multiplayer games.
- Moved straits definitions to a moddable file. map\adj_defs.csv
- Exported HRE, Spanish ToT & Portuguese ToT values to province.csv
- Added JUCD75_5_Anonymus (Gaudete), which was present but unused, to 15C music file
__________________
Johan Andersson
Wizard
Posté : jeu. déc. 01, 2005 7:44 pm
par loda
Le pb est qu'il est difficile de dicerner la différence entre un 1.08b de juin 2004 et ce dernier patch qui reprend ce 1.08b et rajoute des modifs
J'ai l'impression qu'il va falloir aller chercher les modifs du 1.08b et voir la différence
Je vais faire un tour sur Para et je reviens...
Posté : jeu. déc. 01, 2005 7:55 pm
par loda
Impossible de remettre la main sur le post avec les patchs béta

Tout ce que j'ai trouvé c'est la liste des changements depuis le dernier béta...
- Leaders of alliances are now leaders of alliances in wars as well.
- The effect off trade efficiency on merchant placement is now gradually applied instead of just a 50% bonus.
- Lowered base chance for merchant placement form 50% to 35%.
- Added Meath to known provinces for Austria in 1617.
- Fixed adjacency for Karelia.
- Restoreed "flagname" command to ENG Act of Union event
- Remove 478 Smyrna from conversion to Shiite in option C.
- "Turko-Persian Conflicts" event as it was Orthodox until the 1920s.
- Added Provence to HRE.
- Corrected Ahwaz to Awhaz.
- Added Austria as HRE to 1492, 1617, 1773 and 1795 scenarios.
- Numerous spelling and grammar corrections in game text.
Pour moi, la modif principale c'est la baisse des chances de placement des marchands.
Posté : jeu. déc. 01, 2005 7:56 pm
par lemarseillais
Je suis inquiet les gars ! Loda a dit qu'il partait juste faire un tour sur para mais il n'est toujours pas revenu.......
Qu'est ce qu'on fait ???
Bon ok je lance un avis de recherche
edit : pfffffff ma blague ne pouvait être qu'un taulé qu'à une condition..c'est que loda tape son message en meme temps que le mien..........et la suite se passe de commentaire. A croire qu'il l'a fait expres

...tu m'en veux tjrs loda ?

Posté : ven. déc. 02, 2005 8:26 am
par loda
Posté : ven. déc. 02, 2005 10:10 am
par LeRenard
Tu sais Loda vu les dernière offensive Prussiennes en Russie
on peut se demander.....Y a-t-il encore quelqu'un en Prusse....
Une Prusse a la dérive....
Posté : ven. déc. 02, 2005 11:36 am
par loda
JimboCeHero a écrit :Tu sais Loda vu les dernière offensive Prussiennes en Russie
on peut se demander.....Y a-t-il encore quelqu'un en Prusse....
Une Prusse a la dérive....
Ce sujet aurait plus sa place sur le bon topic jimbo
PS : Ah? Il y a eu une offensive prussienne en russie?
Posté : ven. déc. 02, 2005 1:47 pm
par LeRenard
mouarf...... disons que la Prusse a attaquer a l'envers la Russie.....
La Prusse déclare la Guerre au Russe et celui-ci Russe l'envahis....
Posté : ven. déc. 02, 2005 5:55 pm
par loda
Dernier "détail" : sur la page de téléchargement, c'est marqué "English only"
Bizarre, d'habitude, ils sortent toutes les versions en même temps...
Posté : ven. déc. 02, 2005 7:15 pm
par jagermeister
loda a écrit :Dernier "détail" : sur la page de téléchargement, c'est marqué "English only"
Bizarre, d'habitude, ils sortent toutes les versions en même temps...
Pas grave tu peux toujours remettre le fichier french après.
Posté : mar. févr. 14, 2006 10:54 pm
par lucayes
vous l'avez installé?
il fonctionne bien?
j'ai lu les modifs......je vois qu'il est encore plus hard pour le badboy et l'inflation

:( il faudra donc un jour que je me mette à une stratégie moins bourrin

.....
enfin des commentaires sur le nouveau patch?
Posté : mer. févr. 15, 2006 9:49 am
par Bubu
T'as bien résumé ce patch est un tueur de bourrin s'il en restait en multi

Posté : sam. févr. 18, 2006 11:46 am
par Aedan
Tueur de Bourrins ou d'animateur de GPO?
La tendance actuelle est quand même aux gestionaires patients et méticuleux.... le panache n'étant vraiment plus trés rentable car peu de guerre se revelent rentable économiquement si ce n'est des questions de fun et de prestige fort mal rendu dans le jeu.
Alors je vois vraiment pas ce patch aller dans le bon sens pour le multi de ce point de vue la. Par contre pour la difficulutée en solo, c'est une exellente chose.
Posté : sam. févr. 18, 2006 12:13 pm
par Bubu
- You no longer get badboy for declaring war on human players if you have a cb, and only 1/3rd badboy of normal if you don't.
donc c'est plus anti-bourrin-tueur-d'IA qu'anti-animateur
Posté : sam. févr. 18, 2006 4:36 pm
par loda
Au fait, Bubu, dans la GPO13, on a eu de gros pb pour lancer la partie en 1.09
Choses bizarres telles que l'obligation d'ajouter un espace après l'adresse IP pour joindre l'host; ou bien dédoublement de joueur dans la chambre, voire carrément impossibilité de joindre l'host.
Comme ça ne marchait pas, on a relancé en 1.08b et c'est passé comme sur des roulettes...
Toi qui a du faire des GPOs en 1.09, as tu eu ce genre de pb?
Posté : dim. févr. 19, 2006 1:34 pm
par Bubu
je n'ai pas eu l'occasion de tester, essaye sur le forum officiel
Posté : dim. juin 11, 2006 9:18 am
par Moradim
Petite question de gros mauvais en informatique , comment vous faites pour repasser le jeu en francais , une fois que vous l avez patcher ? il faut allez ou et modifier quoi ?
Bon j ai plus ou moins trouver sur le forum de paradox mais autre probleme une fois installé et que je lance le jeu .Il me dit Exel file not found .Bref critical error .
Posté : dim. juin 11, 2006 5:49 pm
par Bubu
Doit s'agir du text.csv. Tu as du te tromper dans la modif.
Il faut juste remplacer le text.csv de la VO par celui d'une VF
Posté : lun. juin 12, 2006 4:53 pm
par Leaz
Et pour la 1.09 et le multi, on la teste dans la gpo Molo c'est tout a fait stable, rien a redire. On est pas encore assez avancé dans la partis pour donner un avis, mais ca viendra !
