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[EU ROME] Patch 2.2

Posté : mer. oct. 07, 2009 12:09 pm
par Emp_Palpatine
Le nouveau patch, 2.2, vient juste de sortir.
*******************************************
* Changes for the 2.2 patch of Vae Victis *
*******************************************

############################################
# COLONIZATION & BARBARIANS
############################################
- Colonized provinces now retain their own culture and religion. (Until barbarian power is 0, when it changes through event 4010.)
- Barbarian provinces no longer spread civilization.
- Barbarian provinces no longer gain civilization.
- The growth rate of Barbarian Power is now separate from population growth and exported to defines.txt.
- Barbarian power now grows back faster in colonies.
- Event 4001 (Barbarian Absorption) is now less common.
- Event 4001 now triggers a new event; 4010 ("Successful Colony"), which changes the culture and religion of the province if barbarian power is less than 1.
- Barbarians now destroy colonies (provinces with barbarian power >= 1 and a low population).
- No longer possible to colonize a province containing enemy units.
- Barbarian Hordes are now always of the original culture and religion of the province.



############################################
# AI
############################################
- Improved AI magistrate and minister appointment to look at loyalty more.
- AI: Should be better at handing out minor titles to avoid unemployment populist drift
- AI will now try to get rid of charismatic populist faction leaders
- AI for republics will now always risk invoking omens to avoid growing populism
- Naval AI: Will no longer hunt pirate fleets when at war and outnumbered by the enemy.
- Naval AI: Improved strait blocking
- Naval AI: Should now protect straits while its troops are crossing
- Naval AI: Increased intercept range


############################################
# INTERFACE
############################################
- Added a new, smaller gold icon for texts
- Tweaked the pig stabbing tooltip
- The 'Unemployed' filter in the character views no longer includes women and children


############################################
# CHARACTERS
############################################
- Fixed the parentage of Helenus, son of Pyrrhus
- Fixed the parentage of Spartacus, son Pairisades (Bosporan Kingdom)
- Peace terms will now affect ruler popularity.
- Balanced some loyalty, popularity and conviction modifiers.
- Sons will tend to be named after their grandfather, daughters after their grandmother.
- The commander with the highest martial value now leads every battle
- Upped the fertility rates of characters with 10 or more prominence
- Made sure enough potential spouses are created for the above to matter
- Title objectives now correctly check if a character can actually hold them
- Latinized names for children with parents from foreign dynasties (of the -id type), who have adopted Latin culture.
- Much improved naming of Roman/Latin characters.
- Sons will tend to be named after their grandfather, daughters after their grandmother.
- Loosened some pretty harsh marriage rules
- Reduced use of homonyms within families


############################################
# REPUBLICS
############################################
- Republics now always start with enough previous rulers to command some armies and fill out some offices
- The Mercantile faction now gains influence with the amount of trade. The opposite of how it worked before.
- The Religious faction now gains influence when omens are invoked. The opposite of how it worked before.
- The Civic faction now gains influence when buildings have been built. The opposite of how it worked before.
- The Populist faction now gains influence from lack of omens, lack of trade routes and lack of buildings, though less than the corresponding presence.
- A recent sacrifice now strengthens the Religious faction
- A recent triumph now strengthens the Military faction
- The first candidate now has more of an advantage in elections in republics
- Reduced the charisma influence multipler for the populist party leader a bit
- Long period of peace is now a Populist influence factor instead of Military
- The long period of peace factor now also considers civil wars
- New Populist influence factor: Pillaged provinces
- New Military influence factor: Huge Army (above force limits)
- Toned down trade route faction influence effects a bit


############################################
# EVENTS
############################################
- Fixed some string formatting in character commands
- Misleading effect tooltips will no longer be shown for an event target scope that are not valid.
- Added events 3402 and 3403; the legal heir killing off an underage monarch.
- Civilizing events for tribes are more likely to fire if they have the 'outside_influences' modifier
- The capital province of a tributary state now gains civilization from the capital province of the suzerain state
- The capital province of a suzerain state now gains civilization from the capital provinces of its tributaries


############################################
# MISC GAMEBALANCE
############################################
- Country stability now affects the real risk of civil war and governor secession a lot.
- Upped the starting population of Bastetani and raised the civ value in Contestani to help Carthage found New Carthage
- Tribes are now allowed to convert to monarchies as well as republics


############################################
# MODDABILITY
############################################
- Exported annexation threshold to defines ( _DIPDEF_MAX_ANNEX_SIZE_ )
- Exported the most important spouse and child creation thresholds to defines.txt
- Exported all of the major party influence gain factors to defines.txt
- Events that are triggered by other events now also evaluate their own trigger before actually firing.
- The 'has_governor' trigger is now true for the capital region
- The 'governor_scope' scope change now applies to the ruler in the capital region
- The 'ruler' scope now works directly within province scope, checking against the owning country's ruler (i.e. without using an 'owner' scope first)

############################################
# BUGFIXES & STABILITY
############################################
- Game now runs with the latest version of Clausewitz, including some speed ups.
- Fixed some potential issues with succession laws in monarchies
- Fixed some bugs in the character objective scripts
- Fixed the exit crashes
- Fixed a bug where the population breakdown of some provinces would get borked by moving back and forth along the timeline in the lobby
- Fixed a bug with spamming of event 3544 (disappointed clan chief)
- Fixed a bug in the mission 'revoke_jobs_of_heretics'
- Fixed a bug in the Egyptian mission 'incursions_into_seleucid_territory'
- Fixed a bug in the Egyptian mission 'reclaim_cyrenaica'
- Fixed some issues with regiments and ships retaining personal loyalty to dead characters or characters of different countries
- Fixed bug preventing some monthly country update calcs from completing
- Corrected 'proclaim_aristocratic_republic_desc' and 'proclaim_republic_confederacy_desc'
- Fixed a bug in the law 'we_dont_like_outsiders', causing constant passing and revoking
- Fixed the completely borked 'month' trigger
- The correct ruler and successor title should now be shown in the government window after changing government
- Switching tag now correctly sets the new country tag in each faction
- The correct laws are now always shown after switching tags
- Characters no longer lose their titles on a tag change
- Fixed some typos
Par ici.

Re: [EU ROME] Patch 2.2

Posté : sam. oct. 10, 2009 11:14 am
par griffon
voyons voir !

Re: [EU ROME] Patch 2.2

Posté : sam. oct. 10, 2009 11:45 am
par Emp_Palpatine
J'ai cru comprendre qu'il y a un bug sur la loyauté des troupes... A voir...

Re: [EU ROME] Patch 2.2

Posté : dim. oct. 11, 2009 1:01 am
par Urial
je confirme ... deux coups d'etat en moins de 10 ans :p

Re: [EU ROME] Patch 2.2

Posté : dim. oct. 11, 2009 10:21 am
par Emp_Palpatine
Le bug est au contraire que des troupes loyales à un personnage perde cette loyauté, au lieu de la conserver puis de la transmettre à un gamin/parent.

Tes coups d'Etat doivent avoir d'autres causes. :twisted:

Re: [EU ROME] Patch 2.2

Posté : dim. oct. 11, 2009 10:57 am
par griffon
:lolmdr: :lolmdr: :chicos:

Re: [EU ROME] Patch 2.2

Posté : dim. oct. 11, 2009 10:59 am
par griffon
c'est voulu je crois !

" Fixed some issues with regiments and ships retaining personal loyalty to dead characters or characters of different countries"

Re: [EU ROME] Patch 2.2

Posté : dim. oct. 11, 2009 11:01 am
par Emp_Palpatine
Apparement, le bug concerne des personnages bien vivants.
De même, ces troupes sont censées transférer leur loyauté au rejeton ou plus proche parent d'un personnage mort.

C'est sans doute leur réparation de je sais pas quoi qui a mis le bordel.

Re: [EU ROME] Patch 2.2

Posté : lun. oct. 26, 2009 5:35 pm
par Emp_Palpatine
Bonne nouvelle!
Un patch 2.21 est sur les fourneaux, avec la correction de cette histoire de loyauté et 2-3 autres bugs.

Re: [EU ROME] Patch 2.2

Posté : lun. nov. 02, 2009 10:18 pm
par Emp_Palpatine
Ça avance bien! Une bêta est pour bientôt, je n'attends que ça pour m'y mettre:
Fixed so far:

- Finally fixed the infamous noculture bug that would occur when starting a new game after resigning
- Cohort/ship loyalty now correctly reloaded from saved games
- Cohort/ship loyalty no longer cleared on unit reorganization

- Ruler starting portraits no longer always the same
- Increased starting Carthaginian navy size in bookmarks prior to 202BC
- Increased civilization in the Carthaginian Iberian provinces
- Speed optimizations (CFixedPoint / float casts)
- Senate will no longer ask that you appoint prisoners and foreign envoys to command
- Decreased the effects of looted provinces on populism
- Armies should not be able to loot a province until no enemy armies remain standing still in it
- Added icons for "foreign_rebels" and "desecrated" static modifiers
- Big Army AI: Fixed a crash bug that could occur when colonies were destroyed
- Tweaked Roman alliances with Cleopatra
- Fixed an error in Ager Bruttius' history
- No longer possible to give titles to dead characters, or attempt to assassinate them
- No longer possible to grant titles to foreign envoys
- Fixed missing text bug for 'manpower_percentage' trigger
- New characters will be created as previous rulers for all republics at game start if necessary
- No longer possible to have a negative stability cost (gain money for sacrificing.)
- Event 7401 can no longer fire for envoys
- Added an ambition to become a minister for eligible characters in monarchies
- Toned down the likelihood of the "Become Ruler" ambition in monarchies
- Monarchs no longer retain minor granted titles on assuming the throne
- Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
- Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
- No longer possible to disband units with personal loyalties
- Added modifier 'monthly_character_fam_prestige'
- Fixed some problems with date checking triggers
- Fixed a bug with colonizable provinces being shown in the Decision alert
- Support for true dynamic naming of countries (also fixes barbarian "name jumping" bug)
- 'name' and 'adjective' can be used in country history scripts
- Annexation of two province states allowed
- Rebels can now declare independence

- Fixed a bug in the 'family' effect
- Fixed a bug with the South Levantine barbarian name tags
Tout les game-killers sont partis!

Re: [EU ROME] Patch 2.2

Posté : ven. nov. 06, 2009 1:27 pm
par Emp_Palpatine
A y est. La version beta du nouveau patch est sortie, avec toutes les corrections! :D

http://forum.paradoxplaza.com/forum/sho ... ostcount=1

Urial, tu voulais des AAR sur d'autres jeux. Tu sais ce qu'il te reste à faire.

Re: [EU ROME] Patch 2.2

Posté : ven. nov. 06, 2009 1:46 pm
par Urial
pff m'en parle pas !

j'ai pas le mojo...

j'ai les screen pour faire au moins 10 AAR de 5 jeux différents... mais j'y arrive pas... :cry:

Re: [EU ROME] Patch 2.2

Posté : ven. nov. 06, 2009 1:47 pm
par Emp_Palpatine
C'est la flemme, c'est normal.
Ca m'arrive parfois, pour les AARs, les PBEM.. :signal:

Repose-toi, ça va reprendre!

Re: [EU ROME] Patch 2.2

Posté : ven. déc. 11, 2009 11:08 am
par Emp_Palpatine
Nouvelle beta!

Code : Tout sélectionner

Time for another beta patch. Hopefully this will be same as the release patch. Improvements:

- Fixed two serious multiplayer issues
- Armies now have access to civil war faction provinces under rebel or barbarian control
- Faster character selection and character view windows
- Capped and reduced military maintenance effect on populist popularity
- Civil wars no longer affect trade routes
- Fixed some problems with civil war faction fleets being disbanded
- The 'seduce_cost' and 'siege_speed' modifiers now have the correct colors
- Fixed events 1069 and 1071 to check if a character is imprisoned
- Temporary province modifiers can now have infinite duration (-1)
- Previous alliances are now broken when countries become tributaries
- No longer possible to appoint governors through the ledger if it's still too early
- Fixed a problem with some character families not being added correctly at game start
- Fixed a slight bug in event 1061
- Pirates now merge ships into fleets
- Exiled characters are now very likely to end up with the other side if there is a civil war
- Imprisoned generals no longer switch allegiance to the winner
- Added events 5500 and 5501, barbarians asking for ransom for captured leaders
- Added "on action" on_return_of_the_king, which fires when an old king returns from foreign captivity
- Added event 5502, "Return of the King"
- Fixed an issue with the naming of victorious civil war rebels
- Pirates should now spawn whole fleet units at once
- Fixed a bug with disabled dynastic buttons for newly appointed ministers
- Annexed regional countries get all core provinces cleared
- Fixed a bug with country names not being updated on a tag change
- Women are allowed to hold offices among the Siluri and Catavellauni
- Peace AI: Tweaked to be better at aiming for annexation
- Fixed a missing string in event 5207
http://forum.paradoxplaza.com/forum/sho ... st10516590

Re: [EU ROME] Patch 2.2

Posté : ven. déc. 11, 2009 12:50 pm
par necroproject
Avec tous ces patchs, le jeu devient-t-il vraiment meilleur, notamment au niveau de l'ergonomie ou bien il faut se contenter de subir les défauts de base ?

Re: [EU ROME] Patch 2.2

Posté : sam. déc. 12, 2009 12:22 pm
par griffon
l'ergonomie ne me semble pas un problème

j'aime bien bouger la carte 3D

dans tous les sens en appuyant sur la molette de la souris !

Re: [EU ROME] Patch 2.2

Posté : sam. déc. 12, 2009 5:12 pm
par Emp_Palpatine
necroproject a écrit :Avec tous ces patchs, le jeu devient-t-il vraiment meilleur, notamment au niveau de l'ergonomie ou bien il faut se contenter de subir les défauts de base ?
Grande amélioration de certaines choses, notamment dans la gestion des personnages!

Re: [EU ROME] Patch 2.2

Posté : sam. déc. 12, 2009 5:13 pm
par Emp_Palpatine
griffon a écrit :l'ergonomie ne me semble pas un problème

j'aime bien bouger la carte 3D

dans tous les sens en appuyant sur la molette de la souris !
Moi aussi. Je me demande si ça n'a pas achevé ma Carte Graphique d'ailleurs, les symptômes ayant commencé ainsi! :lolmdr:

Re: [EU ROME] Patch 2.2

Posté : lun. mars 22, 2010 10:40 am
par Lafrite
Juste pour signaler qu'il est dispo pas cher (5$) en version gold encore ce jour sur

http://www.direct2drive.com/8242/produc ... d-Download

Re: [EU ROME] Patch 2.2

Posté : lun. mars 22, 2010 7:01 pm
par DarthMath
Pour les possesseurs, vaut-il le coup maintenant, avec des mods ou autre ?
J'avais été très déçu quand j'avais pu l'essayer chez un pote à sa sortie. Un conseil ?

Re: [EU ROME] Patch 2.2

Posté : lun. mars 22, 2010 7:56 pm
par griffon
je joue Sparte actuellement avec le mod Epigoni

et j'aime bien

mais j'aimais le jeu des sa sortie !

Re: [EU ROME] Patch 2.2

Posté : lun. mars 22, 2010 8:09 pm
par DarthMath
En fait, je trouvais que c'était un peu trop "conquête du monde connu province après province dans le monde antique", comme souvent avec les jeux Paradox d'ailleurs ( sans mods ), et très éloigné d'un quelconque lien historique sérieux. Aucune représentation ( ou très légère ) de la richesse politique romaine de la période, une diplomatie quasi-inexistante, et des conditions de paix souvent fantaisistes.

Mais je vois qu'un mod cursus honorum a été créé, par exemple. Cela semble une bonne nouvelle. Si pas mal de choses ont été améliorées dans ce sens, peut-être que ça vaut le coup, à ce prix là ... :D

Re: [EU ROME] Patch 2.2

Posté : mer. mars 24, 2010 6:29 pm
par Locke
Epigoni + Cursus Honorum = Full of Win :chicos: La seule chose que je regrette est de ne pas voir de grands raids barbares, ya bien eu l'invasion des Cimbres et des Teutons que diable ! :pascontent:

(Par contre faut aimer le micro-management pour se taper les cursus honorum :? )

Re: [EU ROME] Patch 2.2

Posté : mer. mars 24, 2010 6:55 pm
par DarthMath
Oui, effectivement ça a l'air d'être devenu très sympa. ( j'ai finalement craqué et fait l'achat !! )
Je me suis même remis à lire Tite-Live pour l'ambiance. :chicos:
Par contre, l'achat chez les Britons empêche de mettre le patch 2.2, car apparemment les patchs ne sont pas compatibles entre les différentes compagnies qui proposent d'acheter le jeu.
Mais bizarrement, j'ai pu appliqué le dernier beta-patch pour pouvoir jouer avec le mod Epigoni, donc tout va bien !! :ok:
Le seul souci, c'est que maintenant j'ai deux nouveaux jeux à essayer en même temps ... :siffle: :chicos:

Re: [EU ROME] Patch 2.2

Posté : sam. avr. 10, 2010 11:10 am
par Lafrite
Il y a de bons échos du beta 2.3 sur Esprits :signal:


- Character objectives are now properly updated in the character view
- Effects of new traits and titles are now properly added to the numbers in the character view
- Halved the combat dice roll effect of leaders
- Rebel armies now fight like they had a leader with martial skill 7.
- Rebel, Pirate and Barbarian forces now use your own modifiers when you fight them
- Army AI: Will now make sure armies do not stand around and suffer attrition while at peace (this caused countries to "consolidate" forever due to lack of manpower, and never declaring any wars.)
- Diplo AI: Much more stubborn and less likely to accept a white peace
- Diplo AI: Fixed a problem where there would be no peace despite complete overrun
- Rebellious generals in republics will always want to institute dictatorship
- Added event 564 - 'A Bastard no More!"
- Fixed a problem with the leader choice for defensive alliances
- Fixed an exit crash
- Diplo AI: Tweaked acceptance and breaking of alliances

http://www.europa-universalis.com/forum ... p?t=466848

Re: [EU ROME] Patch 2.2

Posté : sam. avr. 10, 2010 11:18 am
par Emp_Palpatine
Oui oui, j'ai testé et c'est pas mal!

Par contre, avec le mod Epigoni, je dois mettre une soirée entière à faire 5 ans... :lolmdr: