
Dimanche soir pas de pb par contre

OpenTTD 0.7.0
Finally the release of OpenTTD 0.7.0 has come!
It brings you, amongst other things:
* Reworked order system (conditional orders, have both non-stop and via instead of one of the two)
* Ability to have much more engines
* Path based signals
* AI framework giving everyone the ability to write his/her AI
* Downloading of AIs and graphics from a central server (only when author wants to)
* Non-water map edges
* Initial support for right-to-left languages like Arabic and Hebrew
* Increase or removal of several limits: window size, number of windows, network clients (now 255), companies (now 15)
* Six new languages (Arabic, Hebrew, Indonesian, Latvian, Luxembourgish, Welsh)
http://www.openttd.org/en/news/90
OpenTTD 0.7.2
We have done it again. What? Well, we have released another bugfix release of the 0.7 series. This release changes how vehicle payments happen, so now you will get paid when the vehicle is unloaded instead of when it starts unloading. This fixes lots of 'exploits' that allowed people to get more payment than they should have gotten.
Les fichiers d'origine de TTD ne sont donc plus nécessairesGraphics and sound replacement complete
In this week both the graphics and sound replacement sets have been finished. We would like to thank the developers of both OpenGFX and OpenSFX for their effort.
This means that OpenTTD can now be played in full without the need for the graphics and sound files of Transport Tycoon Deluxe. However, for the sound replacement set to work you need a recent nightly/trunk build.
http://www.openttd.org/en/news/110