calvinus a écrit :Well, it's finally time for you to download the patch!

Herewith you can find the link:
http://ageoddl.telechargement.fr/3rdPar ... v1.0.4.exe
The news...
[Version 1.0.4]
************
New features:
- Added a new map mode filter: Fronts
Improvements:
- Execution of AI actions does not force the recalculation of map window until the AI has finished
- Breakthroughs can now be planned since the very first round of battle
- Failed technology research tests do not cause anymore the abandonement of the technological research
- Game AI has been moved to the main game thread
- Technologies unavailable (because the entry year requirements are not met) are now displayed grayed-out in the Technological
Researchs window
- 'Ok' button of Draw Events window now blinks when you have finished the procedure of drawing events
- "Go to Next Battle" button of Battle window now blinks when the battle is finished
- Placement of Map Mode buttons have been swapped with the current Game Phase label in order to avoid a map scrolls when changing
the map display mode
- Labels and tooltips of buttons inside Diplomats Management window have been improved
- Rail conversion button now works also on already scheduled movements
- Future patches will not require you type again the serial key
Fixed bugs:
- Removed rare game engine freeze on execution of diplomatic orders
- Fixed bug in automatic RPs & MUNs reinforcements calculation
- Fixed a bug in "draw events" window that prevented the close of the window in some rare case
- "Engage" button in naval battles has now no constraints, so any lock in naval combats is resolved
- Fixed a minor bug in Fog of War calculation on allied units for 4-players multiplayer sessions
- Check-boxes for music & sounds on/off in Options window now works fine
- Activate/deactivate of musics play-back from Options window now works fine
- The game AI freezes has been removed
- Fixed the hang of sieges in 4-players campaign in single-player mode
- Fixed some bugs in air battle setup
- Corrected a graphical mistake in NATO symbol of mountain and marine units
- Fixed CTD that occurred when trying to detach air units from naval stacks into land forces
- All events that trigger the uniforms and airplanes design change have been corrected
- Fixed naval battle hang in case one side is totally annihilated
- The list of kept events in Draw Events window is cleared upon 2nd and following window open
- Fixed the technological setup errors in Palestine scenario
- The left & right units scroll buttons inside the HQ reserves box now works fine
- Random leader names generation now works properly
Important:
- "Give AI full time" and "Use all AI behaviors" options have been temporarily disabled
Also,
following the big mess of these days, I forgot to attach a graphic file correction into the patch! :wacko: :mdr:
So I attached here the missing bitmap,
zipped. Download the attachment and unzip it. Then copy the unzipped
TGA file into the following folder:
[game dir]\Data\Graph\Interface\Image
Of course, I will add this bitmap into the future patches...
I repeat my advice:
For the time being, I suggest you to play in WEGO mode (not strictly-turn-based) for the following reasons:
a) It is the easiest way of playing and it makes the learning curve less “tough”. In addition, provided that planning of breakthroughs are available since the very first round of combat (with version 1.0.4), you will enjoy deeper advances also in WEGO mode!
b) The game is more stable and fast, and the AI works much better.
c) Last but not least, the extreme complexity of the game engine in advanced mode (strictly-turn-based or even the army-by-army activation) can hinder bugs! In fact, the whole refactoring of the game engine could have introduced some regression errors that could be very though to be spotted and fixed.
Best regards,
Calvinus.