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Football Manager 2014
Posté : jeu. sept. 05, 2013 12:52 pm
par jagermeister
Comme la gastro annuelle de Toussaint le nouveau Football manager arrivera avant Noël.
Avec (entre autre) les nouveautés suivantes :
Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.
More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
Re: Football Manager 2014
Posté : jeu. sept. 05, 2013 12:55 pm
par jagermeister
Les vidéos blogs.
Le moteur de match.
http://www.youtube.com/watch?v=_e0aywvs ... T0oRtFy7Gw
L'interface.
http://www.youtube.com/watch?v=99tEkeAf ... T0oRtFy7Gw
Les news.
http://www.youtube.com/watch?v=unGCQn0U ... T0oRtFy7Gw
Re: Football Manager 2014
Posté : jeu. sept. 05, 2013 12:58 pm
par Reborn
lol
Re: Football Manager 2014
Posté : jeu. sept. 05, 2013 1:02 pm
par jagermeister
Reborn a écrit :lol
Va chier.

Re: Football Manager 2014
Posté : sam. sept. 07, 2013 8:02 pm
par basch
Tant qu'ils mettront des régens totalement délirant au bout de 3 ans

qui pourrissent très vite l'expérience de jeu.
Re: Football Manager 2014
Posté : dim. sept. 08, 2013 12:00 pm
par jagermeister
L'avant match.
http://www.youtube.com/watch?v=gSQlmlClC8U
Re: Football Manager 2014
Posté : dim. sept. 08, 2013 12:02 pm
par jagermeister
Grosse nouveauté dans cette vidéo, la disparition des curseurs dans les instructions d'équipe et individuelles.

Re: Football Manager 2014
Posté : dim. sept. 08, 2013 1:35 pm
par Locke
basch a écrit :Tant qu'ils mettront des régens totalement délirant au bout de 3 ans

qui pourrissent très vite l'expérience de jeu.
Dans mes bras
Tant qu'il y aura des défenseurs centraux avec 2 en puissance qui s'appellent Kylian Etcheberry, FM ne sera pas parfait

Re: Football Manager 2014
Posté : dim. sept. 08, 2013 4:04 pm
par GA_Thrawn
Et jag qui continue inlassablement chaque année d'engraisser la bête en payant sa dîme pour le patch annuel

Re: Football Manager 2014
Posté : dim. sept. 08, 2013 4:13 pm
par jagermeister
GA_Thrawn a écrit :Et jag qui continue inlassablement chaque année d'engraisser la bête en payant sa dîme pour le patch annuel

Et j'aime çà en plus.

Re: Football Manager 2014
Posté : mer. nov. 27, 2013 11:35 pm
par jagermeister
Un nouveau patch.
14.1.4
====
STABILITY & PERFORMANCE
- Fixed rare crash/freeze during processing
- Fixed rare crash when using edited data
- Fixed rare crash in backroom advice
- Fixed rare freeze when processing
COMPETITIONS
- Prevented teams from entering both Champion & EURO Cups
- Allowed overage players to feature in Swedish Reserve league* (You will need to start a new save for this fix to be in your game)
CONFIDENCE
- Fixed user being sacked for not dropping a player they already sold
PROGRESSION
- Adjusted Free Kick attribute progression
TRANSFERS & CONTRACTS
- Lower league players now more willing to negotiate contract renewals
EDITOR
- Prevented IGE use in network game
- Fixed free agents being unable to transfer in IGE
- User can now activate Italian Serie D
MATCH ENGINE v1433
- Some important improvements to the engagement of the ball player with reduced slide tackle count
- Fixed under hit near post corners that caused too many easy chances
- Fixed the worst examples of wild off target shots and passes
- Reduced long shots
- Fixed bug causing some deflections/blocks to be potentially missed
- Reduced directional change on regular player collision avoidance
- Fixed metrification bug causing full back to run to centre of pitch when overlapping
- Fixed bug where keeper storms out too fast when narrowing angle and risks overshooting target point
- Increased fouls at lower levels
- Pushed d-lines ups a bit when ball not in attacking third
- Fixed some headers being directed higher than intended
- Fixed keepers not reaching some obvious balls above their head
- Fixed some instances of players not closing down ball player including at short corner
- Fixed some instances of players not making no-brainer tackle attempt
- Tweaked default cross aim point slightly
- Some further tweaks to kick/header inaccuracy
- Improved player blocking of shots and crosses
- Fixed some minor bugs in ball deflection code
- Some general improvements to engagement of ball player
- Reduced instances of tackles leading to corners
- Some more tackles made in danger situations
- Improved detection of Clear Cut Chances when player behind defence
- Slightly more opportunistic shots taken especially when chasing a goal
- Small tweaks to some shot velocities
- Minor tweak to pass AI reducing any risky short ones under no pressure
- Full backs come a bit deeper to offer keeper pass in 4 man defences when long kicks not instructed
- Reduced instances of keeper handballs outside area
- Fixed red cards being displayed for these handballs outside area
- Stopped players running through nets
- Fix for some issues with high d-lines not positioning correctly
- Fix for some issues with clearing header direction
- Reduced instances of clearance kicks in unrealistic areas
- Fix for keepers not saving some shots dipping and hitting woodwork
- Fix for players not leaving obvious ball for keeper
- Made keepers make use of their area better after catching ball
- Reduced some long shots in deeper central areas
- Fixed some examples of Clear Cut and Half Chances being missed
- Tuned player match ratings
http://community.sigames.com/showthread.php/375791

Re: Football Manager 2014
Posté : sam. janv. 18, 2014 7:20 pm
par griffon
J'ai regardé hier un excellent docu sur Roland Courbis
et la caisse noire du sporting de Toulon dans les années 1980
et cela m'a donné envier d'acheter ce jeu !
De plus je ne pense pas qu'il soit nécessaire de connaitre
les règles du jeu de football pour apprécier !
Est il possible de rejouer les saisons du passé ?

Re: Football Manager 2014
Posté : sam. janv. 18, 2014 8:06 pm
par jagermeister
griffon a écrit :
Est il possible de rejouer les saisons du passé ?

Non.

Re: Football Manager 2014
Posté : sam. janv. 18, 2014 8:36 pm
par griffon
existe t'il un jeu de "Football Management

" ou ce soit possible ?

Re: Football Manager 2014
Posté : dim. janv. 19, 2014 4:06 pm
par loda
Football manager 00-01

Re: Football Manager 2014
Posté : ven. févr. 28, 2014 2:31 pm
par jagermeister
Le patch mercato d'hiver est arrivé, en plus des transferts récents il est censé aussi éliminer les bugs du match engine.
FOOTBALL MANAGER 2014
UPDATE 14.3.0
DATABASE
- Updated to January 2014
PERFORMANCE
- Fixed rare crash related to city inhabitants in edited save
- Fixed rare crash when holidaying to next fixture
- Fixed rare transfer deadline day crash
- Fixed crash related to Turkish player names
- Fixed rare crash when histories have been corrupted
- Fixed rare crash when recalling players from loan
- Fixed rare issue occurring during and after matches
COMPETITIONS
- Fixed State leagues not being scheduled when adding Brazilian leagues
- Fixed past Winners screen for the Polish Ekstraklasa using positions from the Regular Season and not the positions from after the Split
- Bulgarian and Romanian Players no longer need a Work Permit for British Clubs from January 2014
- Fixed user not given opportunity to Postpone Premier Division match due to International Callups
- Improved scheduling of domestic fixtures before/after European matches
- Fixed user not being asked to set length of End of Season Break after last match of season
- Fixed MLS teams being unable to register players for Club World Championship
- Improved the selection of players in the MLS Draft pool
- CFA League Schedule now correctly matching other French Leagues
- Improved A-League AI teams' signing of Marquee players
TRANSFERS & CONTRACTS
- Relaxed some German transfer preferences to allow users to sign more players from outside of Germany
- Prevented AI managers from leaving jobs before playoff finals
- Increased amount of international management sackings
- Prevented the AI from signing a player on loan when the player has already played for two teams in the current season
- Prevented players loans getting extended automatically when being loaned to South American sides
- Tweaks to transfers made by the AI for users players
- Prevented recently relegated side from the lowest playable league from entering a loop of hiring and firing managers on a daily basis
INTERACTION
- Fixed backroom advice not appearing for some clients online
- Fixed Youth Setup Category not upgrading despite request being accepted
- Fixed player wanting to discuss failure to qualify for Champions Cup despite having qualified
- Fixed irrational response to player being congratulated on first international cap
- Fixed a few issues of strange/contradictory responses in team meetings
MEDIA & NEWS
- Fixed transfer records being incorrectly broken with lower fee when using South Korean Won
- Fixed manager to go odds displaying already sacked manager
- Fixed backroom advice link allowing user to repeat private chat
- Fixed remove Offer from Backroom Advice not functioning correctly
- Fixed Champions League top goalscorer record broken shows previous record as -1
- Fixed code displayed in news item when international team changes national captain without a current manager
- Fixed incorrect calculation for number of players signed in transfer window press conference question
- Fixed sextuple news item not generating
- Fixed press conference question considering league to be a close run contest incorrectly
- Fixed press Conference question incorrectly referring to non-striker as striker
- Fixed missing headline on AWOL news item
- Fixed duplicated information in player debut news
- Fixed league specific question being asked in post-match press conference
USER INTERFACE
- Fixed user's ability to select different player roles on the Player Coach Report screen
- Prevented Nations duplicating when user changes Match Detail on Detail Level screen
- Fixed sorting of club scouting assignments
- Fixed filters resetting on the Team Selection Overview screen
- Fixed Opposition Instructions clearing when user uses the Set Piece Wizard in Match
- Fixed Match widgets staying faded out after highlight has played out
- Fixed Home and Away Team stats switching in Match Overview
- Fixed Assistant Manager Advice automatically updating in Match Overview
- Fixed Important Attributes panel in Player Tactics not updating
- Fixed Scout Report Training Development & Happiness displaying blank bars for player out on loan
- Fixed Cup tied players not appearing on Fixture Details panel
FMC SPECIFIC
- News Item priority improvements to Manager News Website
- Assistant Training will correctly update the training pie chart
- Stopped players learning new positions when subbed into that position for very short periods of time
- Improved player training when user changes tactics frequently
MISC
- Fixed double prize money payout in Norway
- Fixed rounding issue in Sponsorship news item
- Fixed issue with illogical stadium completion date
- Fixed issue with £0 Sponsorship
- Improved newgen creation in View-only leagues
- Fixed issue where proposed plans to improve a stadium had fallen through and weren't explained to the user
- Fixed issue where a board only increased a transfer budget from -£2k to £0
- Adjusted the creation of African and Albanian newgens created in Italy
PRE-GAME EDITOR
- Fixed a number of unique crashes when verifying files in Advanced Rules
- Restored a number of verification warnings that were previously not generating
- Fixed an issue where fixture rules were removed when adding lower divisions to existing structures and converting to Advanced Riles
- Fixed an issue where certain leagues' default rules appeared with no dates or promotion/relegation information
- Improved the functionality of average points tables in custom nation rules
- Fixed a rare issue where a player would be given a positional rating of 20 and it would not extract into the game properly
IN-GAME EDITOR
- Fixed an issue where a player's unhappiness was removed, only for it to return the next day
- Enabled the editing of nations
MATCH ENGINE v1454
- Increased dribbling speed at higher end
- Improved pass and shot accuracy slightly at higher end
- Improved goalkeeper save AI
- Fixed keeper trying to pick up ball at feet but not being able to hold it
- Fixed some instances of unrealistically dreadful poor touch
- Fixed some full backs going forward too quickly off the ball
- Increased likelihood of certain attacking roles dropping deeper to look for ball
- Improved destination height of headed clearances
- Fixed up "Mark six yard area" at corners to mean zonal marking of the edge of the six yard box
- Fixed headed clearance trajectory bug
- Slight reduction in overhit passes
- Fixed potential own goal bug when player tries to stand still with ball near own goal line
- Prevented midfield players going too deep when defending own area
- Increased speed defenders will push up out of box when ball won back or cleared in deep areas
- Reduced instances of defenders turning back on ball and retreating too quickly when team is generally well positioned defensively
- Fixed error causing defenders to mark opponents and drop too deep into own area
- Tweaked pace and target point of some short passes to feet when receiving player is under pressure
- Slightly encouraged some more passes in behind opposition d-line
- Reduced some further instances of overly long first touches
- Reduced premature pot shots from distance when placed to take ball closer to opposition goal
- Encouraged taking on of opponents by players likely to run with ball more
- Some small dribbling AI tweaks
- Encouraged ball forward to target man a bit more
- Tweaked pass AI slightly
- Tweaked cross AI slightly
- Increased fouls slightly at lower levels
- Reduced mentality choice slightly for low directness AI teams
- Increased use of direct play strategy for smaller teams
- Potential fix for odd throw ins
- Fixed an issue when the subbed player doesn't drop the ball
- Tweaked pass choice AI
- Tweaked run with ball AI
- Tweaked when to cross AI
- Tweaked when to shoot long AI
- Tweaked shot choice AI for top players
- Tweaked header accuracy slightly
- Tweaked when to clear ball AI
- Fixed error causing many corners to go too close to goal line
- Tweaked off ball movement around ball player
- Fixes and tweaks to passing AI
- Fixed some issues causing poor dribbling and first touch decisions
- Some tweaks re when to shoot or not
- Increased urgency of off ball movement in some situations
- Fixed offsides being called after player has moved back onside before pass
- Fixed bug where dive by attacker could result in penalty regardless of where it occurred
- Improved keeper reactions in some situations
- Made keepers sweep up balls more aggressively when needed
- Improved keeper positioning when narrowing angle
- Fixed a pass being reported as 550 yards in distance
- Fixed unrealistic examples of keepers holding shots
- Fixed keeper making unnecessary save attempt when already letting ball run out
- Fixed keepers making buggy attempts to save ball when they have it under control already
- Improved goalkeeper distribution
- Fixed buggy offsides being given when player fouled
- Fixed some instances of players continuing with pointless attempts to intercept balls that are destined for opponent
- Made players quicker to move to slow moving ball when under pressure
- Fixed some instances of buggy poor first touches
- Less risky passes around own danger area
- Some minor general passing AI tweaks
- Tweaked long shot AI slightly
- Reduced instances of silly passes when player in goalscoring opportunity
- Made players less gung ho about drifting offside
- Fixed buggy kick offs where the 2 players get in each other’s' way
- Fixed some keeper clearances being given insufficient elevation
- Fix for some crosses not being attempted
- Reduction in dangerous and long back passes
- Reduced DFK conversion slightly
- Further fixes for keeper handling and judgement of ball issues
- Removed illogical zonal marking on free kicks around corner of penalty area
- Reduced unnaturally looped kicks from ground
- More minor tweaks to on ball decision making AI
- Fixed rare occurrence of player "teleporting" randomly on ball
- Reduced unrealistic instances of long shots
- Fixed bug causing some shot velocities to be reduced
- Fine-tuned shot and pass accuracy
- Fine-tuned player ratings
- Fixed underhit long kicks
- Fix occasional penalty awards when offence nowhere near area
- Fixed rare occurrence of match not kicking off after goal
http://community.sigames.com/showthread ... e-RELEASED
Re: Football Manager 2014
Posté : sam. mars 01, 2014 12:11 am
par basch
Les joueurs semblent se plaindre de résultats un peu chaotique où l'IA marque sur chaque action ou presque.
Jouer avec les grosses écuries n'est parait-il pas si simple.
Tu peux nous donner ton avis la dessus.
Je suis sur le 2011, je me tâte à le prendre
Re: Football Manager 2014
Posté : sam. mars 01, 2014 12:21 am
par jagermeister
basch a écrit :Les joueurs semblent se plaindre de résultats un peu chaotique où l'IA marque sur chaque action ou presque.
Jouer avec les grosses écuries n'est parait-il pas si simple.
Justement il y avait des bugs très chiants notamment sur les coups de pieds arrêtés et le patch normalement doit les avoir éliminés.
Tu peux nous donner ton avis la dessus.
Jouer une grosse équipe rend quand même les choses plus faciles enfin moins avec les bugs évoqués plus haut.
Je suis sur le 2011, je me tâte à le prendre
Moi je ne conseille rien, c'est une question d'appréciation personnelle et il existe une démo (patchée elle aussi) pour se faire une idée du dernier opus.

Re: Football Manager 2014
Posté : sam. mars 01, 2014 1:00 pm
par basch
Je vais tester la démo patchée alors merci
Je voulais me remettre à la page, mais certains avis m'avaient échaudé.