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[WITE]les effets du mildwinter par rapport aux règles bases?
Posté : ven. juil. 11, 2014 9:46 am
par Bébert
Bonjour,
Il y a un point qui me semble mal documenté, ce sont les effets du mild winter par rapport aux règles de bases du first winter. Malgré la MAJ de mon manuel, celui-ci ne documente pas la chose. En particulier, je m'interroge sur les effets du mild winter sur le moral: y a t'il une baisse de moral pour les unités d'1 point par tour (hors urban, city et town) +1 point pour chaque unité subissant une attaque ou bien cette baisse de moral a-t-elle disparu?
Le bonus des unités de montagne et des unités finlandaise est-il toujours applicable?
Re: les effets du mild winter par rapport aux règles bases?
Posté : ven. juil. 11, 2014 3:46 pm
par schascha
Voilà ce que j'ai pu trouver de plus précis:
Added "reduced blizzard effect" option. It can be enabled in Game Options for a new game. When using this option some of the
First Winter rules are altered. Simply put Combat Value Modifications are no longer random, in worst case they should be equivalent
to the old rules' best case or slightly better, and the player can mitigate those effects to a certain degree by using forts and cities of
all sizes.
The detailed rules are as follows:
- The automatic loss of 1 morale for non-Finnish Axis units whenever they are attacked and the final end of
combat odds are greater than 1:2 mentioned in patch notes "v1.04.10 - April 18, 2011" is disabled.
- Combat Value of non-Finnish, non-mountain and non-ski Axis units during Blizzard or Snow weather between
December 1941 and April 1942 in the First Winter Zone is reduced to 36% plus 4% for each point scored
when checking the following conditions (to a maximum of 100% - 16 points):
Month is:
- January, February, March, April +4
Weather Zone of the battle hex is:
- Europe +3
- Southern Soviet +2
- Central Soviet +1
When the unit is in or next to the battle's hex and the unit's hex contains:
- Terrain:
1. Heavy Urban +5
2. Light Urban +4
3. City +3
4. Any terrain with a Town +1
- Fort +1 (for each level)
When the unit defends in the battle hex (is not a reserve unit):
- Always +4
- Month is February +4
- Month is March, April +8
Gary Grigsby's War in the East Manual v0.67 Oct 03, 2013
291
- Weather is Snow +6
- Terrain:
1. Heavy Urban +5
2. Light Urban +4
3. City +3
4. Any terrain with a Town +1
5. Light Woods, Heavy Woods, Rough, Mountain terrain without a town +1
- The displayed CV values for Finns, Soviets, and Axis mountain and ski units are no longer doubled during
first winter blizzard turns.
Example:
A German division in January '42 (+4) located in Central Soviet Weather Zone (+1) in a town in clear terrain
(+1) with a level 2 fort (+2) is defending (+4, +1 from town again). The score is 13, so the CV will be reduced
to 36+13*4=88% of the original CV value. The same division would attack a neighboring hex with 68% of the
original CV value.
Note:
The player has to remember that CV is also reduced by damage to ground elements when taking part in combat
(rule 22.3.2), so the units are weaker than they seem from the values on counters. However, preparing a proper
defensive line based on cities, forts and reserves (perhaps at a cost of reduced gains in November '41), should
allow for holding it successfully in most parts of the front, and the units should be in much better shape
Re: les effets du mild winter par rapport aux règles bases?
Posté : ven. juil. 11, 2014 10:36 pm
par Bébert
Merci
