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Adding structures in setups

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Revision as of 14:05, 20 April 2010 by Lodilefty (Talk | contribs)
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There are several ways to add structures in setups (campaigns and scenarios).


1. Global and most recent method

In setups files, it is possible to distinguish between adding a structure with a level above 1 and adding several structures of the same type.

The syntax to add several structures of the same type is:

Structure_XXX where XXX is the alias to the structure (without $) in the command column, followed in the Param0 column by the number of structures to add.

To add a single, multi-level structure use instead


Site_XXX where XXX is the alias to the structure (without $) in the command column, followed in the Param0 column by the level of the structure to add.


2. Old Method for older games

Please note that in games made before VGN, there was 4 structures possible which had all their dedicated, hard coded alias: Fort, Depot, Harbor, City. From VGN and later, the new syntax to use is either structure_XXX or site_XXX (although the old aliases are still working).


3. Adding with Regions.xls

Also, as a conveniency, the Regions.XLS file contains also columns for Cities, Forts and harbors which will automatically be converted into the appropriate syntax. This is useful to mass-add cities on the world map.

Note: In BoA and WIA, entering value = -1 in the "City" column will create an "Indian Village"
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