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CreateFaction

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Line 3: Line 3:
| syntax = ''Faction''
| syntax = ''Faction''
| description = Adds the faction to the game.
| description = Adds the faction to the game.
 +
 +
See [[media:WIki_Example_Setup.xls|Spreadsheet of examples]]
 +
| example = USA
| example = USA
| example-description = Brings the faction aliased as "USA" into play
| example-description = Brings the faction aliased as "USA" into play
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Note also that you can add a faction in a setup but also as an event. You can never destroy a faction, at worst it will have no possession but it will still be existing in memory, meaning a so called 'destroyed' faction can still receive stuff.
Note also that you can add a faction in a setup but also as an event. You can never destroy a faction, at worst it will have no possession but it will still be existing in memory, meaning a so called 'destroyed' faction can still receive stuff.
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| param1 = Faction
| param1 = Faction
| param1desc = String, [[FactionTag]] of the faction.
| param1desc = String, [[FactionTag]] of the faction.
}}
}}

Latest revision as of 13:17, 26 April 2010

CreateFaction

Syntax  

CreateFaction = Faction

Description

Adds the faction to the game.

See Spreadsheet of examples

Example  

CreateFaction = USA

Brings the faction aliased as "USA" into play


NOTE: The factiontag is not an alias, i.e USA will work. Adding $USA will work too, but the $ will be ignored. The engine search for the first faction definition file using this tag in fact (this is why it is important that each faction file has a different faction tag).

Note also that you can add a faction in a setup but also as an event. You can never destroy a faction, at worst it will have no possession but it will still be existing in memory, meaning a so called 'destroyed' faction can still receive stuff.


 

Parameters

Faction

String, FactionTag of the faction.

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