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CreateFaction
From AGEWiki
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| syntax = ''Faction'' | | syntax = ''Faction'' | ||
| description = Adds the faction to the game. | | description = Adds the faction to the game. | ||
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+ | See [[media:WIki_Example_Setup.xls|Spreadsheet of examples]] | ||
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| example = USA | | example = USA | ||
| example-description = Brings the faction aliased as "USA" into play | | example-description = Brings the faction aliased as "USA" into play | ||
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Note also that you can add a faction in a setup but also as an event. You can never destroy a faction, at worst it will have no possession but it will still be existing in memory, meaning a so called 'destroyed' faction can still receive stuff. | Note also that you can add a faction in a setup but also as an event. You can never destroy a faction, at worst it will have no possession but it will still be existing in memory, meaning a so called 'destroyed' faction can still receive stuff. | ||
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| param1 = Faction | | param1 = Faction | ||
| param1desc = String, [[FactionTag]] of the faction. | | param1desc = String, [[FactionTag]] of the faction. | ||
}} | }} |
Latest revision as of 13:17, 26 April 2010
CreateFaction | |||
Syntax CreateFaction = Faction Description Adds the faction to the game. Example CreateFaction = USA Brings the faction aliased as "USA" into play
Note also that you can add a faction in a setup but also as an event. You can never destroy a faction, at worst it will have no possession but it will still be existing in memory, meaning a so called 'destroyed' faction can still receive stuff.
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Parameters
String, FactionTag of the faction. |