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SetColStatus
From AGEWiki
(Difference between revisions)
(Created page with '{{ scriptcommand | name = SetColStatus | type = | cat = | syntax = <ColAreaUID>;<Status> . | description = Sets the status of a given colonial area (…') |
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| type = | | type = | ||
| cat = | | cat = | ||
- | | syntax = < | + | | syntax = <RgnUID>;<Status> |
- | | description = Sets the status of a given colonial | + | | description = Sets the status of a given colonial region(as per the list in GameData\ColonialAreas.ini). If the region is not colonial, then nothing will happen. The capital region of a colonial area governs the status of all regions generally. |
See also [[EvalColStatus]] | See also [[EvalColStatus]] | ||
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| example2 = | | example2 = | ||
| example2-description = | | example2-description = | ||
- | | param1 = < | + | | param1 = <RgnUID>; |
- | | param1desc = Valid [[ | + | | param1desc = Valid [[Region]] [[Alias]] |
| param2 = <Status> | | param2 = <Status> | ||
| param2desc = Valid value of status, as defined in ''GameData\ColonialAreas.ini'' | | param2desc = Valid value of status, as defined in ''GameData\ColonialAreas.ini'' |
Latest revision as of 08:07, 12 May 2011
SetColStatus | |||
Syntax SetColStatus = <RgnUID>;<Status> Description Sets the status of a given colonial region(as per the list in GameData\ColonialAreas.ini). If the region is not colonial, then nothing will happen. The capital region of a colonial area governs the status of all regions generally. See also EvalColStatus
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Parameters
Valid value of status, as defined in GameData\ColonialAreas.ini
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