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WIA Manual Introduction

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Wars in America (WIA) is a historical strategy simulation that recreates the early years of warfare that shook North America from the seventeenth to the early nineteenth centuries (1639-1815). Players assume the role of military and political leaders in command of land and naval forces belonging to one of the British Empire (GBR), French Empire (FRA), Spain (SPA), Native Americans (IND), or the American Colonies/United States (USA). Using a system of simultaneous turn resolution, the simulation can be played against either the computer’s artificial intelligence (AI) or a human opponent using file transfer protocols (PBEM) or TCP/IP.


The WIA game system will be familiar to veteran players of AGEOD’s previous titles: Birth of America, American Civil War and Napoleon's Campaigns. There are, however, certain differences between the systems that give WIA a distinctly Colonial North American quality. The WIA game system goes beyond mere cosmetics to give players an authentic gaming experience that accurately reflects the conditions on the ground – conditions that generals such as Montcalm, Howe or Washington would have faced.

Unique Features and Concepts


Even though Wars in America shares a common lineage with earlier AGEOD simulations, many new features and concepts have been incorporated into the game play.

  • PBEM: Zipped file and password encryption
  • Rules of Engagement: These new options give players even greater degree of control over their forces. Now, players can specify the intensity of their attacks and the tenacity of their defenses. Options range from all-out attacks to probes and feints. On defense, troops can be ordered to hold their ground at all costs or ‘cut and run’ to minimize losses.
  • New Abilities: There are more than 25 new Leader abilities.
  • Cohesion: A new notion for the Birth of America era, representing the ability of troops to withstand combat and hardships
  • Improved Naval AI: Naval AI has been vastly improved and naval combat made much more deadly. Naval interception rules make the war at sea a true test of nerves.
  • New Unit Types: Among the new units making an appearance are partisan bands, riflemen, gunboats, and spies.
  • A Scorched-Earth Rule: Leave the countryside devoid of supply and see if the British can ever reach Pittsburg or drive the French out of Canada.
  • Foreign entry: A concept that allows players to influence the potential intervention in the war of foreign major powers initially neutral.
  • Hardened Attrition Option: This hyper-realistic attrition option forces player to play close attention to supply and shelter for their troops.
  • A user option creates a probability that an inactive leader and his stack can become 'locked' (i.e. inactive) for 1 or more turns.
  • Engagement Points (EP): The 'currency' used to 'buy' options that are earned by successful combat, captures, and by Merchants in certain ocean areas.
  • Scenario Options: Players have an opportunity to ‘buy’ certain options (i.e. spend Engagement Points to purchase new units, get replacements, order supply, etc.)
  • Privateers: created to hunt and destroy merchants, reducing the opponents gain of EP
  • Replay: an mp3-like player that will replay the movements of the previous turn. Very helpful for PBEM use.


Game Scale


Wars in America consists of a number of scenarios that are divided into game turns each representing one month (30 days) of game time. The smallest military unit in the game is the Element. An Element is a company, squadron or battery consisting of at least one (1) strength point. Unit strength points are equivalent to approximately 20-30 men for infantry and cavalry units, 10 men per strength point in artillery batteries. Naval units represent squadrons of two to four Ship-of-the-Line, Frigate, or transport vessels.

The map is a 2D representation of eastern North America stretching from the Atlantic coast in the East to the Mississippi River in the West, and from The Caribbean Sea in the South to the remote reaches of Hudson Bay in Canada in the North. It is divided into regions, areas, and theaters.


Updates


AGEOD makes every effort to fix any problems with its software or documentation as soon as such problems are identified. Owners of Wars in America are encouraged to visit http://www.birth-of-america.com for the latest available software updates. Moreover, AGEOD’s forums are a great place to meet other players for discussions of strategy, historical commentary, news, and opinion. If technical support is required, owners should contact AGEOD via email at support@ageod.com for a speedy resolution of specific software issues.

In the main menu of the game, the Update button is now active. When you click on it, it automatically checks your version of the game, goes on the Internet to AGEOD’s website and checks if a patch is available to update your game.

Forums