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SetMoraleLevels

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| name = SetMoraleLevels
| name = SetMoraleLevels
| syntax = ''DefeatLevel'';''WinLevel''
| syntax = ''DefeatLevel'';''WinLevel''
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| description = Set levels for victory/defeat due to [[National Moral]] level.  
+
| description = Set levels for victory/defeat due to [[National Morale]] level.  
If the "sudden death"-rule isn't set, these will only be checked in the last turn of the game.  
If the "sudden death"-rule isn't set, these will only be checked in the last turn of the game.  
If it is set, they will be checked each turn.
If it is set, they will be checked each turn.

Latest revision as of 11:49, 6 May 2010

SetMoraleLevels

Syntax  

SetMoraleLevels = DefeatLevel;WinLevel

Description

Set levels for victory/defeat due to National Morale level. If the "sudden death"-rule isn't set, these will only be checked in the last turn of the game. If it is set, they will be checked each turn.

See Spreadsheet of examples

Example  

SetMoraleLevels = 25;185

Sets that NM below 25 means defeat, while NM above 185 means victory.


 

Parameters

DefeatLevel

Integer; Faction will loose if National Morale is less than or equal to this.

WinLevel

Integer; Faction will win if National Morale is equal to or higher than this.

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