la seconde vague :
tout un ensemble de codes que les programmeurs n' ont pas eu le temps de boucler pour la finale, mais avec lesquels ils ont du bien se marrer, a été mis à jour par les modder, et presque tout fonctionne.
    Damage Roulette: Weapons have a much wider range of damage
    New Economy: The funding offered by individual council members is randomized
    Not Created Equally: Rookies will have random starting stats
    Hidden Potential: As a soldier is promoted, his or her stats increase randomly
    (Bugged) Red Fog: Any wounds taken in combat will degrade a soldier’s stats for that mission
    Absolutely Critical: A flanking shot guarantees a critical hit
    The Greater Good: The secret of psionics can only be learned from interrogating a psionic alien
    (Bugged) Marathon: The game takes considerably longer to complete
    Results Driven: A country offers less funding as its panic level increases
    High Stakes: The rewards granted for stopping alien abductions are randomized
    Diminishing Returns: The cost of satellites increases per construction
    The Blitz: Aliens target a larger set of cities during abduction attacks
    More Than Human: The psionic gift is extremely rare
http://www.pcgamer.com/2012/10/17/xcom-mod-second-wave/
je teste ça bientot, sutout les quatres premiers 
 
  
Le tabac est pour l’homme un poison des plus dangereux. (Adolf HITLER).
On est riche aussi de ses misères. (SAINT-EXUPERY, "Vols de Nuit".).