Nouveau Patch Beta 1.02b.
Pour AJE ;
http://www.ageod-forum.com/showthread.p ... beta-patch
1.02b
************
NEW EXE
- improvements in AI processing time
- several fixes and improvements to AI agents
- improvements in how unit combat strength is calculated
- improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Roman Civil War scenario:
- Addition of AI agents to Numidian armies (to reduce tendency to go on naval invasions)
- Correction to events related to Caesar to Egypt option: now he will go alone with his Legio VI Ferrata
- Correction to Pompey to Egypt option (now he will go alone)
- small fixes to the Numidian and Mauretanian alliance events and options
- small fix to end of Pacorus raid event
Marius vs Sulla scenario:
- Juba king of Numidia event cancelled
- Plot against Hiempsal option will not be cancelled by Marius death
- Buying Replacements for Numidians and Mauretanians infantry units allowed.
- Fix to consequences of Optimates "No Answer" to the Peace of Dardanos proposal.
Great Mithridatic War scenario:
- fix to double Gaius Cassius Longinus in Placentia bug
- small fix to Galatian alliance option (only active if Galatians are not attacked and unlocked)
- fix to Pontic Alliance accepted event (PON fleet will now appear, with a probability of 75%)
Severus scenario
- small fix to Clodius public enemy option (Off conditions, AI routine)
- Numerianus revolt event can only occur if Severus and Clodius are at war
- Fix to duplicate effects of Albinus and Niger death events and Severus proscriptions events
All scenarios
-Bad Trade Message Broadcasting improved.
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Heavy Warships require Port with level 5 or more to be built.
Et pour BOR ;
http://www.ageod-forum.com/showthread.p ... beta-patch
BOR patch 1.02b
************
NEW EXE
- improvements in AI processing time
- several fixes and improvements to AI agents
- improvements in how unit combat strength is calculated
- improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Samnite War scenario
- Rule Sudden Death turned ON
- Small fix to event Conquest of Central Italy
- Fix to Pontius Minor appearance (only if Egnatius is dead)
- Improve conditions for Samnite AI be able to call Umbrians and Senones
FPW264 and FPW256 scenarios:
- Option to sell prisoners added for both factions
- No replacements for Carthage mercenaries; Only one Italiot unit available for recruitment (ie, this option will not reappear)
- Correction to CAR Naval Trade Income event bug
- Correction to text errors in the Tanit Gift and Carthage port options texts
- correction to Postumius Flaminem Mars event (the consul will go alone to Rome, fixed for 3 turns)
FPW264 scenario:
- Carthaginian army fixed in Africa. Will be unfixed if Carthage declares war to Numidians or in the event of a Roman Africa Invasion
- Improvements to SPQ AI reaction to loss of Sicily
- Corvus option will disappear if not taken and Caius Duilius is no longer consul
PYR280 Scenario:
- Fix to Trouble in Epirus and Macedonia event (Pyrrhus now leaves alone but leaves his army behind led by Megacles)
- Fix to Fall of Agrigentum event (Sosistratus will go alone to Syracusae)
- Light Infantry ITL Replacements at start fixed.
- Display Issue for Carthage at War Event fixed
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Heavy Warships require Port with level 5 or more to be built.
Bohémond