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Ability Category 03: Training
From AGEWiki
Abilities that upgrades an Element (Model) or give increases in experience (XP) to Elements.
The appliance level is usually 'Leader' or 'Group'.
The parameters used in the ability:
- Param0 = XP Gain per turn
- Param1 = TechUpgPerc (PrimUpg): percent probability to upgrade an element to it's Tech upgrade model
- Param2 = TrainUpgPerc (SecUpg): percent probability to upgrade an element to it's Training upgrade model
- Param3 = RetainPerc (% of XP retained if upgraded)
- Param4 = CanUpgLeader (default 0, you can't upg leaders. Set = 1 to also upgrade leaders)
- Param5 = CanUpgSubUnit (default 1, you can upg sub-units (models))
- Param6 = MinExpForUpg (min nb of experience levels for the upg check)
- Param7 = MaxNbSUUpg (max nb of successful upg (elements) that can be done per turn)
Example (from Wars in America):
Training_Officer "Will train up to two regiments of conscripts to regular soldier every turn." Appliance = Group Param0 = 0 Param1 = 0 Param2 = 100 Param3 = 50 Param4 = 0 Param5 = 1 Param6 = 0 Param7 = 2 A leader with this ability anywhere in a group (Appliance = Group) will train up to 2 elements (Param5, Param7) to their Primary Upgrade model (Param 2: 100% certain) with a 50% change to retain Experience already earned (Param3). Leaders are not upgraded (Param4) Note: Only models with a defined upgrade (PrimUpg in Models DB) will be trained.