Foreign Entry

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In games where there are possibilities for historical interventions (AACW, BoA, WIA), this value is used to increase/decrease the likelihood of such an occurance.

There are significant differences in the system used in AACW vs. WIA:


AACW

It is difficult but not impossible for the Confederates to get Great Britain and France to support them. These powers have a common Foreign Entry Level starting at 0 (neutrality), as shown in the Objectives screen of the Ledger (shortcut: F9). Should this valuereach +100, both powers intervene on the Confederate side. If it ever reaches –100, they decide not to intervene in the conflict andcannot be further influenced. Note: A game option allows you to change this value.

As long as the value fluctuates between these limits, they are still hesitant and can be influenced by bidding VP’s, spending money or at a cost in NM. The different options are listed in the Politics screen of the Ledger (shortcut: F8). In addition, the Foreign Entry Level can shift 1 point per turn in favor of the side with the higher NM, and one point per turn in favor of the side with the higher VP count (50% probability each).

Once Foreign Intervention is triggered, both Great Britain and France will intervene on the Confederate side. Positive value of the Foreign Entry also enables the South to get some regular free assets (subsidies).


WIA

Used only in the 1775/76 Campaigns

Many events and Diplomatic Options are available to influence the Foreign Entry value

There is a chain of events that 'bring on' the French and Spanish forces:

  1. A check vs FE value, to see when it reaches 'target': every turn starting January 1778 [Target is set by FE difficulty in Main Options: Easy=75, Normal=100, Hard=125]
  2. A "French Alliance event" that fires when FE >= MAX: announces same, gives USA an arty and supply unit in French West Indies, disables Diplo options that use Engagement Points to affect FE
  3. A 'dice roll' for FE after the alliance to activate Foreign Entry of troops, etc. Checks every turn after Alliance happens. These rolls are modified adversely by the number of Theaters GBR controls [control = own all Strategic Cities in a Theater, -15% probability for each Theater]. Theaters checked are $New_England, $Middle_States, $South_Central, $Deep_South. The probability of FE increases every 2 months, to a max of 60% less the GBR modifier. Thus, GBR control of all 4 Theaters precludes FE until 1782..
  4. Then, in January 1782, the "FE must event" will fire if the dice rolls have yet to succeed. {again, only if the Alliance has occured, as set by FE level reaching the 'target'}
  5. Lastly, a 'timer' event keeps track of how many turns since FE occurs [troops arriving] to set delays, timing, etc. for follow-on reinforcements [and Spanish Troops becoming active]
Note: BoA has a simplified version of the WIA system. Obviously, there are no Diplomatic Options in BoA!!!
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